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kyle_k_ski
kyle_k_ski Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.From United States
Hello Folks,
I just want to share my love for a recent combination of mods for 'STALKER - Call of Pripyat.'
At the end this post, you'll find some VERY IMPORTANT INSTALLATION notes that you do NOT want to ignore.
The first mod, the base for the two, is 'Call of Chernobyl.' You can get it from here: [url=]http://www.moddb.com/mods/call-of-chernobyl[/url]
The second mod, that's installed after the first, is 'Arsenal Overhaul.' There are SEVERAL versions of this great mod, so you want to make sure you get the version specially made for Call of Chernobyl. You can get it from here: [url=]http://www.moddb.com/mods/arsenal-overhaul[/url]
What do these mods do exactly?
Call of Chernobyl combines every single STALKER map together into ONE world, plus it adds an extra one as well. It's currently a work in progress, and its main purpose was to supply a base for other people's mods. So, even though it's a 'basic' mod, what it does have is terrific.
It's totally open-world. Go wherever you want, whenever you want. Pick from any of the factions, and then live out the consequences right from the very beginning. There is no main, overarching story. However, there are 11-12 different mission types that one can get from any of the NPCs in the region. There are certain 'main' NPC's that are more likely to give you certain types of missions than not, but even the 'ordinary' NPC's might have a request or two for you. You just have to ask.
Faction battles, similar to those found in STALKER - Clear Sky are also integrated. From my experience, one must first successfully rescue a hostage before the other faction members will trust you enough to lead them throughout The Zone. One can sell or donate better equipment to them, and they'll automatically use it. This is a VERY important detail to know. I had to escort a couple of scientists to a location, and I was very happy to donate some looted AKs to them. They used them instead of their puny pistols to help fend off a mutant horde attack.
What I love about this mod's framework, is that it completely opens up the role-playing possibilities. One can literally do whatever one wants.
The Atmosfear mod is already integrated into Call of Chernobyl. One can use it to setup all kinds of weather throughout The Zone, as well as stipulate what occurs during blowouts and psi-storms.
Of particular menace is a working Military hind helicopter. To me, at this point, it's very overpowered as an enemy, but I'm hopeful that adjustments will be made to it in the future.
Another region that needs some improvement is a better stocking of life in the underground portions of the maps. Still, in my opinion, this is a far superior gaming experience than the default version of Call of Pripyat.
ModDB's Call of Chernobyl page has an Addons tab that leads to a bunch of other mods that have already been adapted to work with Call of Chernobyl (just make sure that they've been updated to the latest CoC release candidate).
Arsenal Overhaul will add 100+ weapons and new gear into one's Call of Chernobyl experience. This mod is SUPERB. All of the possible upgrades are logical, and not too constricting in one's desires to enhancing one's weaponry and gear. And wait till you see what Nimble has to offer..
Between these two mods, I have had some INSANE encounters. Multiple factions ruthlessly battling one another on one map, with a couple of these encounters lasting over half an hour! Intense and insane!
I had a blowout and psi-storm manifest within minutes of one another, and the main Loner base in Cordon became overrun with a zombie horde that had the Military eating at its edges from one flank, and the Loner's shooting at it from another, with each faction taking potshots at one another whenever an opportunity permitted it. I've only wandered through four territories, and it's already a very satisfying experience. I haven't even thought of touching Far Cry 3 since. And that says a lot.
INSTALLATION CONCERNS:
I made a couple of mistakes installing this mod, and the consequences were time consuming and headache inducing. The good news is that I can help you avoid ALL of the these negatives!
(1) Call of Chernobyl is going to DETECT your installation of Call of Pripyat. Please note, however, that when it comes to actually installing the mod, you DO NOT WANT IT IN THE SAME DIRECTORY as Call of Pripyat. This will lead to all kinds of errors! Just instruct it to install on your C Drive, and you'll be fine.
(2) Install the Call of Chernobyl patch! Don't skip it!
(3) Install the latest release of Arsenal Overhaul that is specially made for Call of Chernobyl. Arsenal Overhaul's contents go into Call of Chernobyl's directory - don't put it into Call of Pripyat!
(4) If adding in any of the mods specially made for Call of Chernobyl, do so AFTER Arsenal Overhaul has been installed. If it wants to overwrite any of Arsenal Overhaul's files, DECLINE it. This can be a bit time-consuming, but it isn't hard to do. Trust me, you want to keep Arsenal Overhaul's files intact. It is an essential component to having a wonderful experience.
That's it!
Happy hunting stalkers!
I just want to share my love for a recent combination of mods for 'STALKER - Call of Pripyat.'
At the end this post, you'll find some VERY IMPORTANT INSTALLATION notes that you do NOT want to ignore.
The first mod, the base for the two, is 'Call of Chernobyl.' You can get it from here: [url=]http://www.moddb.com/mods/call-of-chernobyl[/url]
The second mod, that's installed after the first, is 'Arsenal Overhaul.' There are SEVERAL versions of this great mod, so you want to make sure you get the version specially made for Call of Chernobyl. You can get it from here: [url=]http://www.moddb.com/mods/arsenal-overhaul[/url]
What do these mods do exactly?
Call of Chernobyl combines every single STALKER map together into ONE world, plus it adds an extra one as well. It's currently a work in progress, and its main purpose was to supply a base for other people's mods. So, even though it's a 'basic' mod, what it does have is terrific.
It's totally open-world. Go wherever you want, whenever you want. Pick from any of the factions, and then live out the consequences right from the very beginning. There is no main, overarching story. However, there are 11-12 different mission types that one can get from any of the NPCs in the region. There are certain 'main' NPC's that are more likely to give you certain types of missions than not, but even the 'ordinary' NPC's might have a request or two for you. You just have to ask.
Faction battles, similar to those found in STALKER - Clear Sky are also integrated. From my experience, one must first successfully rescue a hostage before the other faction members will trust you enough to lead them throughout The Zone. One can sell or donate better equipment to them, and they'll automatically use it. This is a VERY important detail to know. I had to escort a couple of scientists to a location, and I was very happy to donate some looted AKs to them. They used them instead of their puny pistols to help fend off a mutant horde attack.
What I love about this mod's framework, is that it completely opens up the role-playing possibilities. One can literally do whatever one wants.
The Atmosfear mod is already integrated into Call of Chernobyl. One can use it to setup all kinds of weather throughout The Zone, as well as stipulate what occurs during blowouts and psi-storms.
Of particular menace is a working Military hind helicopter. To me, at this point, it's very overpowered as an enemy, but I'm hopeful that adjustments will be made to it in the future.
Another region that needs some improvement is a better stocking of life in the underground portions of the maps. Still, in my opinion, this is a far superior gaming experience than the default version of Call of Pripyat.
ModDB's Call of Chernobyl page has an Addons tab that leads to a bunch of other mods that have already been adapted to work with Call of Chernobyl (just make sure that they've been updated to the latest CoC release candidate).
Arsenal Overhaul will add 100+ weapons and new gear into one's Call of Chernobyl experience. This mod is SUPERB. All of the possible upgrades are logical, and not too constricting in one's desires to enhancing one's weaponry and gear. And wait till you see what Nimble has to offer..
Between these two mods, I have had some INSANE encounters. Multiple factions ruthlessly battling one another on one map, with a couple of these encounters lasting over half an hour! Intense and insane!
I had a blowout and psi-storm manifest within minutes of one another, and the main Loner base in Cordon became overrun with a zombie horde that had the Military eating at its edges from one flank, and the Loner's shooting at it from another, with each faction taking potshots at one another whenever an opportunity permitted it. I've only wandered through four territories, and it's already a very satisfying experience. I haven't even thought of touching Far Cry 3 since. And that says a lot.
INSTALLATION CONCERNS:
I made a couple of mistakes installing this mod, and the consequences were time consuming and headache inducing. The good news is that I can help you avoid ALL of the these negatives!
(1) Call of Chernobyl is going to DETECT your installation of Call of Pripyat. Please note, however, that when it comes to actually installing the mod, you DO NOT WANT IT IN THE SAME DIRECTORY as Call of Pripyat. This will lead to all kinds of errors! Just instruct it to install on your C Drive, and you'll be fine.
(2) Install the Call of Chernobyl patch! Don't skip it!
(3) Install the latest release of Arsenal Overhaul that is specially made for Call of Chernobyl. Arsenal Overhaul's contents go into Call of Chernobyl's directory - don't put it into Call of Pripyat!
(4) If adding in any of the mods specially made for Call of Chernobyl, do so AFTER Arsenal Overhaul has been installed. If it wants to overwrite any of Arsenal Overhaul's files, DECLINE it. This can be a bit time-consuming, but it isn't hard to do. Trust me, you want to keep Arsenal Overhaul's files intact. It is an essential component to having a wonderful experience.
That's it!
Happy hunting stalkers!
BloodForever
Dead Air Silencers
BloodForever Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.From United States
![Stalker dead air download Stalker dead air download](/uploads/1/2/3/7/123714263/759970171.jpg)
I take I should install Warfare AFTER I install Arsenal Overhaul 3?
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This is my favourite topic
STALKER series(2 posts)(2 posts)![Wiki Wiki](/uploads/1/2/3/7/123714263/749822672.jpg)
(2 posts)
Clicking on the Download Now (Visit Site) button above will open a connection to a third-party site. Download.com cannot completely ensure the security of the software hosted on third-party sites.
From GSC Game World: The game is set in the Chernobyl exclusion zone which turned from a destiny-breaker place into a threat to all mankind. The Zone is reluctant to open up its mysteries and needs to be forced to do it. It is a rare hero who can reach the very heart of the Zone onto find out what danger awaits him there.
A danger which, compared to marauders and enemy groupings, all monsters and anomalies, will seem a mere preparation to the meeting with something more fatal and threatening.
A danger which, compared to marauders and enemy groupings, all monsters and anomalies, will seem a mere preparation to the meeting with something more fatal and threatening.
What do you need to know about free software?
S.T.A.L.K.E.R. 2 is still years away so here’s a banquet of irradiated exploration and scavenging to tide you over. Dead Air is a standalone mega-mod (no purchase necessary) for bleak FPS sandbox series S.T.A.L.K.E.R. Built on top of the fan-upgraded OpenXRay engine and using Call of Chernobyl‘s massive world map, it offers an uncompromising but accessible survival sandbox that looks good and runs better than any similarly huge S.T.A.L.K.E.R. mod out there.
I could spend ages telling you about all the impressive things that Dead Air does, but YouTube channel Al’s Gaming already said nearly everything I’d want to. Give the mod-review below a peek and you’ll have a solid idea if Dead Air is up your alley. Don’t be too worried about difficulty, either; unlike the notoriously cruel MISERY, Dead Air starts off gentle. There are also options to improve rewards from missions, the quality of loot found and the state of scavenged guns if you want to bypass any resource grind.
Dead Air’s only real issue is that it just recently debuted in Russia, and while there is a very recent English translation patch for it, it’s not 100% complete. While I’ve had absolutely no problem playing, I do find the occasional item description still in Russian. Still, few seem dissuaded and Dead Air is already developing its own community, with a small mountain of mods from other S.T.A.L.K.E.R. Skyrim become jarl xbox mod. projects being converted over by fans, some of which you can find here.
A few tips for beginners: Without armour, BULLETS HURT. Wield a knife to harvest mutant meat/guts. You need to be standing by a lit campfire in order to cook food using a cooking set. Pick the Additional Weapon Set at character creation for an early assault rifle. Buy a camping backpack from the trader immediately or you won’t be able to haul loot. Oh, and don’t nervously fiddle with the fire select switch on your gun until you stupidly break it like I did. The fact that you can even do that makes me feel equally attacked by and catered to by Dead Air.
You can find Dead Air on Mod DB here – it’s a bit over 5gb of download, and unpacks to around 12gb. Note that you’ll need the English translation files, unless you speak fluent Russian. Just unpack the translation to your Dead Air folder, and make sure you select English in the language menu in-game.