Celtic Tribes | |||||
---|---|---|---|---|---|
Celtic Tribes [DO NOT LOCALISE] | |||||
Greek States | |||||
Greek States Most of the Greek states were 'poleis', cities with surrounding villages. The world-renowned culture of the Greeks relies on the toil of farmers, the skills of merchants and soldiers, and the wits of philosophers. Epirus lacks a single central city, but it is Greek through and through. | |||||
Greek States Civil War | |||||
Rome | |||||
Rome Rome will rule the world. It is her destiny and always has been. Claiming a line of descent back to Hercules, Romans are not lacking in pride. Romans are not lacking in fierceness: their city was founded by Romulus and Remus, twins raised by a wolf. Roman armies may have been beaten, but they have always dragged themselves back into any fight, and battled on. And now, surrounded by rivals and potential enemies, Rome faces challenges at every turn. He who rules in Rome can rule the world, but only through the glory of conquest! | |||||
Rome Civil War | |||||
Gallic Tribes | |||||
Gallic Tribes These Celts are an influential, vigorous people: their migration has taken them to the shores of the Mediterranean; they have invaded Macedon, Illyria, Thrace and Asia Minor; they have sacked Rome. But they are not just a warrior culture. Gauls are master craftsmen too. | |||||
Gallic Tribes Civil War | |||||
Germanic Tribes | |||||
Germanic Tribes The Germanic tribes are fearless warriors, entirely at home in their dark and forbidding forests, worshipping dark, forbidding gods. Their name, in Latin, is a Gallic borrowing, 'ger' and 'mani' meaning near-men or neighbours. They are not given to acting in a neighbourly fashion: they will take from the weak, and value their independence above all. | |||||
Germanic Tribes Civil War | |||||
Eastern Empires | |||||
Eastern Empires Based on the remnants of Babylonian, Assyrian and Median empires, Achemenids built up the first true super-state, touching three continents. After the fall of Persia the old traditions were respected by the conquerors, and the old territorial administration survived for long time. The colourful people of the multi-national empire were tolerant and receptive, nourishing the Hellenisation of the state and the survival of the old ways alike. | |||||
Eastern Empires Civil War | |||||
Balkan Tribes | |||||
Balkan Tribes The Illyrian tribes established themselves as pirates along the Adriatic coast and as far east as Apollonia, sweeping away the culture-complexes of the Neolithic Balkans as the Bronze Age dawned. Largely remaining distinct from their Illyrian and Greek neighbours, the Thracian Getae and Odrysians were so powerful that the Greeks feared their descent from the north to destroy civilisation. The Tylis were Celts who settled in northern Thrace following Brennus' failed invasion of Greece in the 4th century BC. | |||||
Balkan Tribes Civil War | |||||
Iberian Tribes | |||||
Iberian Tribes The Iberian peninsula is inhabited by many different tribes. Although the Celtiberian tribes are influenced by their wider Celtic roots, to the west the Lusitani are pure indigenous Iberians. All are united as renowned warriors, and in particular as swordsmen and excellent cavalry. | |||||
Iberian Tribes Civil War | |||||
African Kingdoms | |||||
African Kingdoms [DO NOT LOCALISE] | |||||
Successor Kingdoms | |||||
Successor Kingdoms After Alexander's death, his mightiest generals tore apart his empire as they fought for it. Over the years the claims and counter-claims of legitimacy deepened the rivalry between the Successors. While all claimed to be Greek and promoted Hellenisation in their kingdoms, each also claimed to be the one true inheritor of Alexander's legacy.. | |||||
Successor Kingdoms Civil War | |||||
Britannic Tribes | |||||
Britannic Tribes Described by Pytheas as 'Pretannoi' or 'Pretani' - the 'painted ones' - these Celts are a fierce and independent people from the island of Hai Bretannai. They were hard to pacify after a widespread rebellion lead by Boudicca. | |||||
Britannic Tribes Civil War | |||||
Carthage | |||||
Carthage Carthage or “New Town” was once a Phoenician trading colony. It is now a trading and maritime empire in its own right. Such are the blessings of Ba’al Hammon to his followers. The Carthaginians are a devout, hard-working people who have spent generations struggling to control the trade of the Western Mediterranean. This has inevitably brought them into conflict with expanding Greek colonies and with the upstart Romans. Traders they may be by choice, but they have become warriors through necessity, and very good warriors at that. Through astute use of mercenaries they have turned their silver into swords. | |||||
Carthage Civil War | |||||
Black Sea Colonies | |||||
Black Sea Colonies From around the 6th century BC, the Greek city-states began to colonise the far-flung corners of their world in order to grow rich from trading the natural resources to be found there. Inevitably, this brought them into conflict with the local nomads – Scythians, Sarmatians, Roxolani – all resented the settlers, their ‘civilised’ ways, their wealth. Life in the Black Sea colonies, therefore, wasn’t just a rush for wealth, it was a struggle for survival against a relentless, tireless opponent. | |||||
Etruria | |||||
Etruria [DO NOT LOCALISE] | |||||
Arabian Kingdoms | |||||
Arabian Kingdoms [DO NOT LOCALISE] | |||||
Desert Kingdoms | |||||
Desert Kingdoms Living on the fringes of civilisation, the people of the African and Arabian deserts had to adapt to survive in the harshest of conditions. Despite the privations of such an environment, they found ways to not only cope, but thrive and prosper in these regions. Their ingenuity gave birth to new irrigation methods and their relentless spirit made them some of the most prominent traders, fearless warriors, expert sailors and clever engineers of the ancient world. | |||||
Nomadic Tribes | |||||
Nomadic Tribes The Scythians and Sarmatians are aggressive nomad warriors, famed for their horsemanship and skill with the bow. They have left a trail of destruction in their wake as they have moved south and west from the endless steppes. Despite their warlike nature, they are also canny craftsmen and cunning traders. | |||||
Nomadic Tribes Civil War | |||||
Punic Colonies | |||||
Punic Colonies [DO NOT LOCALISE] | |||||
Other | |||||
Other | |||||
Other Rebel | |||||
Other Civil War |
Hey guys, didn't see anything posted on this amazing game. I thought I'd add my 2 cents to a strategy for playing the ROME faction.
Feel free to modify this. It's just my opinions and overal strategy that won me Rome on Normal difficulty. Playing Rome is actually pretty hard so my strategy is very much situational to your skill level.
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Playing it safe with Rome is impossible so if you are new to the game, try Eygpt, at least here you can practice safely on economics, armies and fleets without worrying too much about getting invaded. Plus Invasion will most likely happen to your northern city and costal line as the south and east is pretty much yours.
Early Campaign game, pay attention to your quest goals. Always check your faction for special events. Do the quests given to gain income and fame/votes. Keeps your people in check and you gain more bonuses this way
As Rome you need to be aggressive in your strategy. Here are some things to note early game.
- Never attack with a single army. Unless you are 100% confident you can take on the enemy army or you're a pro at battling it out.
- Don't use auto resolve unless you have a lot of veteran units and a 70%+ advantage. Even with a high advantage you will suffer alot of casualties which takes a lot of time to replenish. Having said that, don't do auto resolve on enemy territory, because if you did suffer alot of casualties you will have to fall back and replenish before advancing or you will lose that army quickly.
- Have one main army as large as you can followed by a 2nd army of medium size when attacking. That way the stuff mentioned above goes better.
- Use your spy to posion huge armies before attacking them. Lowers moral and weakens even the strongest of their units.
- Your main army should have at least 3-6 melee, the rest ranged.
- With rome, you need at least 2 fleets. One to the east of Italia and one to the West. Try to have more, but they take up alot of income so don't build a 3rd fleet unless you can support it. I'd wait until I have 3 or 4 armies first and if I can spare it a 3rd fleet.
- Attack the northern lands within the province of Italia ASAP as the opposing faction capital lies to the island to the west. Once controlled you can choke the island with a blockade with your western fleet.
- With control of italia, you gain more armies and fleets and since you gain a province you get to put up edicts which can enchance some stuff for you.
- Before sending our your fleet to blockade, append your 3rd army to it incase it gets attacked. at least 6-8 unit types.
- Everytime you win a battle take slaves.
- Every new city you capture, turn off taxing for them to help increase stability faster.
- Depending our your economy is good or not, if you plan to invade a faction that controls an entire province, try taking out the minor towns first since the major city will rebel easy and cause a drain in income since you would need to keep your army there long and you will have to convert some facilities and the culture longer. Smaller towns can be eaten up alot faster espically if you researched heavy into the philosophy tree.
Next target, Syracuse
![Total Total](/uploads/1/2/3/7/123714263/250944736.jpg)
DO NOT ALLY WITH THEM! It's very easy to start a trade agreement and ally with them however, you can't gain the 2nd province of lower Italy with them around. Plus they become an easy target for Carthage and Greece and you end up protecting them. They can gain disavantages to have you split your armies from north and south. After you take control of Italia do not advance north any further. Take Sicily right away.
Next target Carthage
They would be all over the place trying to take Spain and Syracuse and may take the isles to the west of Rome. Attack them directly at Carthage with a large force. Use both your eastern and western fleets to maintain a blockade and sea defense. They use alot of cavalry, so make sure you equip your armies with some spearmen. The battles do not have much forest protection so fast moving ranged units will come in handy. Spread your units out to avoid heavy ranged hits. If you see a lot of cavalary be sure to keep your ranged behind your melee units. Make sure you use the proper formations. I like to split my army into 2 so if they attack one you can flank them easily. Their units are weak with no armor so again ranged units are good to have.
Target Greece
Once you have the west under your control, Greece will have taken alot of Albania and other eastern states and possibly even Crete. When attacking them, intercept all their trading ports to help reduce their income quickly. Allow their armies to come to you. Keep a huge defense army in southern italy and your main army plus a medium 2nd army attacking them from Venice. If you feel they are netural with you, go ahead and try and take some of spain and advance a little to the west. Keep a big army in the east incase they attack
If you have a large fleet, then head straight for them to Sparta. Don't go straight for athens. Sparta has all there military training grounds of good units as Athens appears to be there economic center. With the blockades of trading ports, you are damaging them anyways. Once you have Sparta go straight for Athens. If they have other states, get them later as they might even rebel. If you ally up with the independent faction covering Croatia, you will have some safety to your north eastern border.
Research I would focus early game on military management to reduce cost of units and fleets since you will need many of them to do the above. Once you capture Italia, start focusing on economy since you will have some unrest and conversions of populace taking place. Once you get bold and taking out provinces of different cultures, focus on philosophy to help conversion and taxation.
Trade When your might becomes large enough, trade agreements will come to you. Take offers from states of least interest and possible exports. Don't try and trade with Northern states as they hate your guts already. Discover eygpt asap and appease them as much as possible. They can make a good ally in the battle againist Greece. They also have a lot of exports. Problem with them is your trading routes are easy to attack and make sure you keep an standard fleet patrolling the route. Once Egypt is on your side gainist Greece, there navy will do a lot of damage to greece leaving it easy for your military to take them out.
Do not trade with Syracuse as you need all there lands to unify another province for Rome. Don't try to turn them into ally or client state. Rome should be at the very least, present day italy. Everything else you can make client states such as Carthage, unless you think you can handle it.
Carthage Campaign Walkthrough[edit]
The beginning of the campaign for the Carthaginians is tedious, but just like Rome, you shouldn't have any relationships with Syracuse. But make sure you take Syracuse before the Romans. Mark the Turditani as a war target for Nova Carthago if you don't think you can take them. Build an army in Spain. Ask Libya to take Phalanzia.
The campaign is in three main theaters. Sicily, Spain, and Africa.
Spanish campaign
[edit]
Take eastern Spain and your ally, Carthago Nova, can take Western Spain. After you have secured all of Spain, it is time to betray your ally Carthago Nova. This will cause diplomacy to faulter with Libya, but it is necessary because of the resources. Carthago Nova will have been weakened by the war against the Spanish tribes, and it won't take long to recapture all of Spain. Keep the Spanish frontier heavily fortified, but there are lots of ambush points for you to place your troops. Create an alliance if possible the with the Arverni so they can deal with Rome. After Carthago Nova has been subdued send troops to finish them off. Libya might declare war on you, so you should be ready.
END OF SPANISH CAMPAIGN
Sicily campaign[edit]
Raise an army in Lilybaeum. Ally with the Etruscans if possible, but if you are going for the Greater than Hannibal Achievement, capture the settlement north of Karalis which means declaring war on the Etruscan. The achievement wants you capture Rome, and using the island, you can launch attack after attack on Rome.
Capture Syrause at all costs and hold your gain in Sicily for the mean time.
AFTER THE SPANISH CAMPAIGN,
Began invasion fo Southern Rome. Bring at least 2 armies with full stacks. By this time, Rome will have gained in power, and most of their legions will be in Gaul. They will be taken by surprise and you can secure the province of Maegna Graecia. Don't take Rome, event though it seems inviting, unless you want to unlock the achievement. Sue peace with the Romans if possible, keep the frontier heavily fortified.
END OF SICILY CAMPAIGN
african campaign
[edit]
Spain, Sicily and Northern Africa belong to you. War with Libya will be inevitable. Send scouts forces to Egypt and do everything to get them on your side. Once they are your allies, get them to go to war on Libya. Invade Libya from the west and take Thapsus and Lepcis. Egypt will finish the rest off.
If you want to, take Phalanzia, but you will face tough resistance there.
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Rome Total War Carthage Units
END OF AFRICAN CAMPAIGN
FINAL preperations[edit]
Carthage Guide Rome Total War 2
By now, you don't really need tactics anymore, go and fight people.
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Comments
An exciting hybrid that brings together the worlds of Sega's successful Total War gaming franchise and action-oriented historical fiction The Total War PC game franchise has sold more than 12 million copies worldwide to date, with seven million downloads of additional game content. Now, New York Times bestselling author David Gibbins collaborates with game developers The Creative Assembly to create original novels set in the Total War world. The first book follows the rise of Fabius Petronius Secundus - Roman legionary and centurion - and of his general Scipio Aemilianus, and his rise to power: from his first battle against the Macedonians, to total war in North Africa and the Siege of Carthage. Scipio's success brings him admiration and respect, but also attracts greed and jealousy - for the closest allies can become the bitterest of enemies. And then there is the dark horse, Julia, of the Caesar family - in love with Scipio but betrothed to his rival Paullus - who causes a vicious feud. Ultimately for Scipio it will come down to one question: how much is he prepared to sacrifice for his vision of Rome? Not only the tale of one man's fate, the novel is also a journey to the core of Roman times, through a world of extraordinary military tactics and political intrigue that Rome's warriors and citizens used to cheat death. It is a perfect read for fans of Steven Saylor, as well as the huge built-in community of players who are hungry for more story-telling within and around the vast and intricate world of the games.How far would you go for Rome? Carthage, 146 BC. This is the story of Fabius Petronius Secundus - Roman legionary and centurion - and his rise to power: from his first battle against the Macedonians, that seals the fate of Alexander the Great's Empire, to total war in North Africa and the Siege of Carthage. Fabius's success brings him admiration and respect, but also attracts greed and jealousy - the closest allies can become the bitterest of enemies. And then there is Julia, of the Caesar family - a dark horse in love with both Fabius and his rival Paullus - who causes a vicious feud. Ultimately for Fabius, it will come down to one question: how much is he prepared to sacrifice for his vision of Rome? Inspired by' Total War: Rome II,' the bestselling Total War series, 'Destroy Carthage' is the first in an epic series of novels from David Gibbins. Not only the tale of one man's fate, it is also a journey to the core of Roman times, through the world of extraordinary military tactics and political intrigue that Rome's warriors and citizens used to cheat death.The Total War PC game franchise has sold more than 12 million copies worldwide to date, with seven million downloads of additional game content. Now, New York Times bestselling author David Gibbins collaborates with game developers The Creative Assembly to create original novels set in the Total War world. The first book follows the rise of Fabius Petronius Secundus - Roman legionary and centurion - and of his general Scipio Aemilianus, and his rise to power: from his first battle against the Macedonians, to total war in North Africa and the Siege of Carthage. Scipio's success brings him admiration and respect, but also attracts greed and jealousy - for the closest allies can become the bitterest of enemies. And then there is the dark horse, Julia, of the Caesar family - in love with Scipio but betrothed to his rival Paullus - who causes a vicious feud. Ultimately for Scipio it will come down to one question: how much is he prepared to sacrifice for his vision of Rome? Not only the tale of one man's fate, the novel is also a journey to the core of Roman times, through a world of extraordinary military tactics and political intrigue that Rome's warriors and citizens used to cheat death. It is a perfect read for fans of Steven Saylor, as well as the huge built-in community of players who are hungry for more story-telling within and around the vast and intricate world of the games.Comments
- Senior MemberPosts: 6,127Registered UsersWell firstly, get bonuses from politics, you can get Morale, public order, research and such from having a majority support. This helps a lot, use a No Civil War mode if you want to max out this and not get a civil war.
Which family are you playing as, and what difficulty? Then we might be able to help more, since it's kinda important :PBalancing is a far more intricate thing than looking at who wins a 1v1 fight.
My Build:
CPU- i7-4790k Devils Canyon @4.6Ghz
Cooler: Corsair H110i GT
RAM: 16GB Corsair Vengeance Pro
PSU- Corsair 1200i 1200W
GPU-R9 290X Sapphire Tri-X
Boot Drive: Intel 530 series 240GB SSD
Game Drive: Intel 730 series 480GB SSD
Storage Drive: WD Black 2TB HDD - edited December 2014Well firstly, get bonuses from politics, you can get Morale, public order, research and such from having a majority support. This helps a lot, use a No Civil War mode if you want to max out this and not get a civil war.
Which family are you playing as, and what difficulty? Then we might be able to help more, since it's kinda important :P
Haha yeah forgot to mention, I'm only playing on normal. I will try and make more friends in the beginning and see what happens. Hopefully it'll make things a good bit easier. - Senior MemberPosts: 6,127Registered UsersAlright well, holding territory in Spain is what most people avoid, but all you really need is a cheap army of Hoplites(Libyan are good enough) and a lot of ranged units, say, 6? to hold a Garrison there, along with a barracks and normal garrison, you can hold that territory rather well, and at a low cost, but you need to afford the barracks upgrades.
Get one unit of Merc Noble fighters in your main army, this unit will dominate and win you so many battles. Your army should compose of one of these, some Hoplites as your main line, and your general as shock cav, plus a few skirmishers, whichever type you use. Add in a few cav on your flanks and you'll be good. Your cavalry should tie down your enemies cavalry, while your Noble fighters flank the enemy who are engaged with your Hoplite line(make sure you use hoplite wall if Libyans have it, I think they do). Same goes with your general, use him to chase and kill skirmishers, then rear charge the enemy main line, you'll win battles easily with this, since it even works on VH :P
As for making friends, if you're playing with the Barcids(I think?), it's very hard to do, everyone hates you from the start really.Balancing is a far more intricate thing than looking at who wins a 1v1 fight.
My Build:
CPU- i7-4790k Devils Canyon @4.6Ghz
Cooler: Corsair H110i GT
RAM: 16GB Corsair Vengeance Pro
PSU- Corsair 1200i 1200W
GPU-R9 290X Sapphire Tri-X
Boot Drive: Intel 530 series 240GB SSD
Game Drive: Intel 730 series 480GB SSD
Storage Drive: WD Black 2TB HDD - edited December 2014Avid legendary barcid dynasty Carthage player here (I play this game too much, i'm not special)!
My first advice is to choose one of the non Barcid families to avoid the major cultural aversion to all factions. This alone will make the campaign much much easier because there will be far less declarations of war and you can actually obtain trade agreements early on for a good boost of cash. Both of these factors make things very difficult when playing as the Barcids.
Next let's talk about how spread out your empire is. Before things get too crazy, you should consider abandoning one of your major fronts: either Sicily (lilybaeum) or Iberia (quart hadasht and ibossium). Many would tell you to abandon lilybaeum and use a small fleet comprised of ballista ships to defend carthago and karalis from invasion which is a solid plan.
You may also choose to abandon Iberia for a couple reasons. First, there are less factions to deal with (syracuse and rome rather than turdatani, arevaci, lusitani, etc) and second lilybaeum (sicily) opens up the extremely good magna graecia mercenaries such as campanion cav, veteran hoplites, and samnite warriors which can be made very affordable if you follow my advice on how to get cheap mercenaries outlined below.
First research the 'mercenaries' military tech (takes only 9 turns from the very start) which reduces mercenary cost and upkeep by 15% (the previous tech has -2% too btw), upkeep is what we care about. This brings your total mercenary upkeep reduction to 42% (combined with carthage's faction unique 25% reduction). Next, research the tech for dignitaries. Dignitaries naturally reduce the amount of upkeep for the army they are in (I think around 10-20% at first, but the upkeep decreases the high level the dignitary is) and if you choose the authority route for the dignitary you can further decrease the upkeep by 18%.
Anyways a dignitary can reduce upkeep by around 28-38% when fully upgraded in the authority line which can bring your merc upkeep at minimum around 70% reduction making even elite mercs cheaper than your basic carthagian troops. Also, you can have your generals develop 'mercenary connections' under the cunning tree; at level 3 this adds another 12% upkeep reduction! With all of these you have at least a -82% mercenary upkeep! you can obtain an additional 15% reduction in ALL armies if you research the full barracks military tech chain.
Army traditions such as grand camp following and mercenary contacts at level 3 also remove upkeep cost
This ends up making mercenaries have FREE upkeep toward the end of the game! can you imagine an army full of noble fighters, cretan archers and campanion cavalry for free? Yeah, it is incredible. This is why I love Carthage
Let's transition back to surviving the campaign.
What I generally do (this is not the only way, just the way i like to start):
Expand carthago, build a muster field. Karalis - build a temple to baal hammon. Ibossim - expand and build a temple to baal hammon. quart hadasht expand and build an amphitheatron. Lillybaeum, abandon and let rebel ASAP for a buffer against syracuse and rome. you can use your small army in carthago to stand by until it rebels (but dont garrison the army so it rebels faster). The army presence will deter syracuse who is looking for a weak spot to attack (i.e. they are more likely to declare war if you have an unguarded city nearby).
non faction rebels (example: latin rebels) will not move from the town they capture so you don't need to worry about them attacking carthage. The exception of this is a slave revolt, slaves do move around and like to sack cities.
Feel free to abandon whatever front you choose, Iberia or Sicily(if you feel that is necessary). Next, I recommend consolidating your position in Africa. Either you or your clients should destroy gaetuli (southwest with a purple dye settlement worth lots of $$$), garamantia (southeast, and maesasyli (south/SW). Be careful about the latter two, Libya will not like you destroying these factions and may betray you. I usually plan for and welcome this betrayal by Libya because I usually want the entire African province for myself because it is so wealthy. Up to you if you want to destroy them. The point to to remove the small tribes who will inevitably betray you and steal your cities when you are weak. Wipe them out, all of them.
Once you have conquered all of western Africa either yourself or via clients, the game becomes easier. You simple need to guard three points on the map: the strait of Gibraltar where Spain meets Africa; carthago (using a strong fleet in the waters around sicily); and an army next to cyrenaica/egypt toward the east in case they get any ideas. From this powerful position you can expand in any direction you choose: iberia, italy, or egypt and should be smooth sailing from there.
Let's talk economy which I consider myself pretty good at (keep in mind there any many ways to make money other than what I say).
For province capitals (walled cities): Main city building, (port) trading port, (yellow) amphitheatron, (brown) industry jeweller, (yellow) library, (red) military barracks -> but only if the capital is next to an enemy).
Minor cities: (green) farm, (purple) temple to baal hammon (for PO and culture, but only one minor city gets this), (brown) industry mining building.
In africa and magna graecia, you will notice one of the smaller cities having bonuses to agriculture so lets do some synergy action and make those agricultural provinces! (by the way, egypt is the most powerful agricultural province in the game)
Africa province minor cities: (green) livestock/cows, (green) army replenishment building -> gives more wealth than farms and zero public order penalty at higher levels, (one single baal hammon temple if needed), all (ports) trading ports
Africa capital city (Carthage): trading or military wharf, (yellow) agriculture+%, (yellow) amphitheatron, (brown) jeweller, (red) military barracks
Whoa maurutania (west africa) province has a purple dye settlement with + % industry wealth? Time for a industrial revolution!
Minor cities: 1 fishery, 1 trading port, (brown) industry mining to lvl III, (green) farms, (one single baal hammon temple for stabilization in place of a farm)
Tingis (capital city of maurutania): (port) trading port, (Yellow) amphitheatron, (brown) jeweller, (brown) coin maker, (yellow) library OR (red) military
Hopefully all of this rambling helps you get started.
Best of luck - edited December 2014Avid legendary barcid dynasty Carthage player here (I play this game too much, i'm not special)!
My first advice is to choose one of the non Barcid families to avoid the major cultural aversion to all factions. This alone will make the campaign much much easier because there will be far less declarations of war and you can actually obtain trade agreements early on for a good boost of cash. Both of these factors make things very difficult when playing as the Barcids.
Next let's talk about how spread out your empire is. Before things get too crazy, you should consider abandoning one of your major fronts: either Sicily (lilybaeum) or Iberia (quart hadasht and ibossium). Many would tell you to abandon lilybaeum and use a small fleet comprised of ballista ships to defend carthago and karalis from invasion which is a solid plan.
You may also choose to abandon Iberia for a couple reasons. First, there are less factions to deal with (syracuse and rome rather than turdatani, arevaci, lusitani, etc) and second lilybaeum (sicily) opens up the extremely good magna graecia mercenaries such as campanion cav, veteran hoplites, and samnite warriors which can be made very affordable if you follow my advice on how to get cheap mercenaries outlined below.
First research the 'mercenaries' military tech (takes only 9 turns from the very start) which reduces mercenary cost and upkeep by 15% (the previous tech has -2% too btw), upkeep is what we care about. This brings your total mercenary upkeep reduction to 42% (combined with carthage's faction unique 25% reduction). Next, research the tech for dignitaries. Dignitaries naturally reduce the amount of upkeep for the army they are in (I think around 10-20% at first, but the upkeep decreases the high level the dignitary is) and if you choose the authority route for the dignitary you can further decrease the upkeep by 18%.
Anyways a dignitary can reduce upkeep by around 28-38% when fully upgraded in the authority line which can bring your merc upkeep at minimum around 70% reduction making even elite mercs cheaper than your basic carthagian troops. Also, you can have your generals develop 'mercenary connections' under the cunning tree; at level 3 this adds another 12% upkeep reduction! With all of these you have at least a -82% mercenary upkeep! you can obtain an additional 15% reduction in ALL armies if you research the full barracks military tech chain.
Army traditions such as grand camp following and mercenary contacts at level 3 also remove upkeep cost
This ends up making mercenaries have FREE upkeep toward the end of the game! can you imagine an army full of noble fighters, cretan archers and campanion cavalry for free? Yeah, it is incredible. This is why I love Carthage
Let's transition back to surviving the campaign.
What I generally do (this is not the only way, just the way i like to start):
Expand carthago, build a muster field. Karalis - build a temple to baal hammon. Ibossim - expand and build a temple to baal hammon. quart hadasht expand and build an amphitheatron. Lillybaeum, abandon and let rebel ASAP for a buffer against syracuse and rome. you can use your small army in carthago to stand by until it rebels (but dont garrison the army so it rebels faster). The army presence will deter syracuse who is looking for a weak spot to attack (i.e. they are more likely to declare war if you have an unguarded city nearby).
non faction rebels (example: latin rebels) will not move from the town they capture so you don't need to worry about them attacking carthage. The exception of this is a slave revolt, slaves do move around and like to sack cities.
Feel free to abandon whatever front you choose, Iberia or Sicily(if you feel that is necessary). Next, I recommend consolidating your position in Africa. Either you or your clients should destroy gaetuli (southwest with a purple dye settlement worth lots of $$$), garamantia (southeast, and maesasyli (south/SW). Be careful about the latter two, Libya will not like you destroying these factions and may betray you. I usually plan for and welcome this betrayal by Libya because I usually want the entire African province for myself because it is so wealthy. Up to you if you want to destroy them. The point to to remove the small tribes who will inevitably betray you and steal your cities when you are weak. Wipe them out, all of them.
Once you have conquered all of western Africa either yourself or via clients, the game becomes easier. You simple need to guard three points on the map: the strait of Gibraltar where Spain meets Africa; carthago (using a strong fleet in the waters around sicily); and an army next to cyrenaica/egypt toward the east in case they get any ideas. From this powerful position you can expand in any direction you choose: iberia, italy, or egypt and should be smooth sailing from there.
Let's talk economy which I consider myself pretty good at (keep in mind there any many ways to make money other than what I say).
For province capitals (walled cities): Main city building, (port) trading port, (yellow) amphitheatron, (brown) industry jeweller, (yellow) library, (red) military barracks -> but only if the capital is next to an enemy).
Minor cities: (green) farm, (purple) temple to baal hammon (for PO and culture, but only one minor city gets this), (brown) industry mining building.
In africa and magna graecia, you will notice one of the smaller cities having bonuses to agriculture so lets do some synergy action and make those agricultural provinces! (by the way, egypt is the most powerful agricultural province in the game)
Africa province minor cities: (green) livestock/cows, (green) army replenishment building -> gives more wealth than farms and zero public order penalty at higher levels, (one single baal hammon temple if needed), all (ports) trading ports
Africa capital city (Carthage): trading or military wharf, (yellow) agriculture+%, (yellow) amphitheatron, (brown) jeweller, (red) military barracks
Whoa maurutania (west africa) province has a purple dye settlement with + % industry wealth? Time for a industrial revolution!
Minor cities: 1 fishery, 1 trading port, (brown) industry mining to lvl III, (green) farms, (one single baal hammon temple for stabilization in place of a farm)
Tingis (capital city of maurutania): (port) trading port, (Yellow) amphitheatron, (brown) jeweller, (brown) coin maker, (yellow) library OR (red) military
Hopefully all of this rambling helps you get started.
Best of luck
Haha, Wow! Thanks for all the information! Total War has such a strong community I will give what you said a try. My most recent Carthage campaign has come to yet another grinding halt not 2 hours ago, so I will give this strategy a go tomorrow. Hopefully Rome doesn't come down and kick over my sand castle before I've even managed to finish building it again. Syracuse was giving me a load of issues so it will be nice to ground them to dust (hopefully). My main issue was the economy so thanks for the tips on that, should come in very handy I was playing as the 'Magonid Dynasty'. - edited December 2014Don't even need to get to late campaign. This is 64 turns in, already free merc upkeep and, at this point, I have had it for a while. Actually, I have not built a single barracks anywhere: mercs have carried the day for me all the way; legendary difficulty.
- Senior MemberPosts: 524Registered UsersDon't even need to get to late campaign. This is 64 turns in, already free merc upkeep and, at this point, I have had it for a while. Actually, I have not built a single barracks anywhere: mercs have carried the day for me all the way; legendary difficulty.
That's pretty impressive actually. Is that just from research and dignitaries? Or does that need general and army traits to get it down that quickly?Rome II Campaigns- Completed: Rome (GC, CiG), Sparta (GC), Macedon, Iceni (GC), Suebi (GC)
Attila Campaigns- Completed: Franks, Sassanid Empire, Picts, Mercia (AoC), Tanukhids, Venedians, Huns, Cordoba (AoC), Suebi, Saxons, Danes (AoC)
- edited December 2014That's pretty impressive actually. Is that just from research and dignitaries? Or does that need general and army traits to get it down that quickly?
Carthage faction trait gives: -25% merc upkeep
Research: -15% ukpeep, but when you reach this tech there is also a discount on overall army upkeep from mil. research (close to 10%)
Dignitary: -18% from maxed out upkeep skill but there are extras from authority and potentially from traits
These are the easiest to achieve fast, giving more than 60% merc upkeep (faction trait, research, dignitary combo); this already would make mercs cheaper than your regular troops.
On top of the mentioned I have grand camp following army tradition and my general is politically promoted. For later campaign stages, can pick up also merc army tradition which gives extra discount for the times you do not have a developed dignitary/general. - edited December 2014
How much more percentage-wise do mercs cost to maintain compared to normal units? Are mercs a good idea straight away or is it best to wait until you have the reduced upkeep?Carthage faction trait gives: -25% merc upkeep
Research: -15% ukpeep, but when you reach this tech there is also a discount on overall army upkeep from mil. research (close to 10%)
Dignitary: -18% from maxed out upkeep skill but there are extras from authority and potentially from traits
These are the easiest to achieve fast, giving more than 60% merc upkeep (faction trait, research, dignitary combo); this already would make mercs cheaper than your regular troops.
On top of the mentioned I have grand camp following army tradition and my general is politically promoted. For later campaign stages, can pick up also merc army tradition which gives extra discount for the times you do not have a developed dignitary/general. - edited December 2014How much more percentage-wise do mercs cost to maintain compared to normal units? Are mercs a good idea straight away or is it best to wait until you have the reduced upkeep?
Without the discounts some of those units you see in my pic would cost in the neighborhood of 500/turn in upkeep. So, mercs without discounts are definitely very expensive.
As Carthage though, you get the first discount (-25%) as a faction right off the bat. Even just with that, some of the faction mercs (Italian infantry, Lybian javelins, cavalry and Gaul light cavalry) will have upkeep comparable to regular units (maybe slightly more expensive).
Using those cheaper mercs I went for merc armies right away; supplemented them with militia fodder from town-centers (Lybian hoplites) + the elephant general (or even better - two of those).
Overview
How far would you go for Rome?
Carthage, 146 BC.
This is the story of Fabius Petronius Secundus – Roman legionary and centurion – and his rise to power: from his first battle against the Macedonians, that seals the fate of Alexander the Great's Empire, to total war in North Africa and the Siege of Carthage.
Fabius's success brings him admiration and respect, but also attracts greed and jealousy – the closest allies can become the bitterest of enemies. And then there is Julia, of the Caesar family – a dark horse in love with both Fabius and his rival Paullus – who causes a vicious feud.
Ultimately for Fabius, it will come down to one question: how much is he prepared to sacrifice for his vision of Rome?
Inspired by Total War: Rome II, the bestselling Total War series, Destroy Carthage is the first in an epic series of novels from David Gibbins. Not only the tale of one man's fate, it is also a journey to the core of Roman times, through the world of extraordinary military tactics and political intrigue that Rome's warriors and citizens used to cheat death.